Rabu, 22 Oktober 2014

Best Level 70 Abyss Walker Skill Build in Dragon Nest [T4]

Best Level 70 Abyss Walker Skill Build in Dragon Nest [T4] Since we will be receiving the 980 mark patch update (which mark the debut of Abyss Walker and Light Fury) in Dragon Nest SEA soon, I think it would be a big help if I will share to you a great PvE and PvP skill build for Abyss Walker.

What is an Abyss Walker?
An Abyss Walker is one advancement of the Bringer class which has both damage and support capability. They excel in dealing DPS and is known for stacking dark attacks. 
They use a Dagger as their main weapon and their main stat is AGI (second is STR).
In addition, they have this so called Dark Burn Mechanic which is similar to Elemental Lord's burning effect. Each skills on the Abyss Walker tree gives a burning sensation to the enemy except Shadow Focus which by the way, is similar to Ignite skill which deals damage to enemies with Dark Burn status. However, there is an added effect to Shadow Focus which blind enemy AI for a few seconds.

And lastly, Abyss Walker are considered by many as OP in PvP because they can chain combos really easy and fast with the help of their Ex skills.

If you are looking for other Assassin skill builds, go check out the links below:

I think that you have enough knowledge on Abyss Walker, now let us proceed to the PvE skill builds.

PvE DPS Abyss Walker Skill Build
Assassin Skill Tree
Bringer Skill Tree
Abyss Walker Tree
Skill Distribution Reasoning

Assassin Skill Tree

Must-Have Skills:
Fan of Edge- This skull has the highest board damage in the Assassin tree. Throwing it at point blank in front of a large boss will deal all 6 hits to it and the damage is really great. Best at level 11, 16 and 24. Damage on the tool tip is per shuriken, so throwing all 6 deals 6 times the board damage. This skill cannot hit downed targets.
Tumbling- Max for mobility and evasion of course.
Fake Clog-  Level 3. The skill was reduced as the SP for Ripper was a lot and it is constrained. This skill is like the Sorceress Escape skill or Kali Puppet Soul skill. It induces a debuff and enemies within the area will receive critical damage when hit. I have seen mobs being aggro-ed to the barrel in dungeons but it does not say on the tool tip. But I still deduce that it can provoke mobs for a while. Some players do not level this skill to it’s max at all. But as long as you can evade well you can take SP out of this skill and leave it somewhere else.
Aerial Evasion- To avoid being juggled everytime in the air, max this skill.
Raid- Buffs you and your allies critical damage by 10%. Meaning the critical now allows you to deal 200% but with the buff it can deal 210%. Buff lasts for 300 seconds which is very useful in raids. 8 members dealing critical is almost extra 80% damage.
Feint- This skill is considered quite a good skill as it’s a life saver. When you are almost dead you will recover 10% of your max HP. When Assassin was released at the start, lot’s of players had wanted to add this due to the cool down reduction but in the end it’s not really very worth it to waste the SP to reduce the cool down. Max level is 7 for the 70 cap and the reduction of cool down is almost by a minute.
Notable Skill:
Shadow Hand- Why I consider this skill notable? It's because of its super armor breaking capability. If you have spare SP, go get this skill as you may need this to break objects in dungeons.
Bringer Skill Tree
Illusion Strike- Preferably Level 6.  It can deal up to around 15- 19 full hits. The skill can also reach up to half a map like the Piercing Star’s distance and it deals the Dark Burn debuff also. Can combo well with Shadow Focus as it easier to activate.
Night Explosion- Level 16 is preferable when you want to go with DPS. This skill does two hits and it’s a combination with Comet and Blackhole of the Force Users. The first hit deals about 25% of board damage and the second hit is the explosion which will deal 75% of the remaining hit. The first hit will grab mobs within the AOE and they cannot move. You can move the second hit at the last moment before the explosion. For PvP, some classes can activate their special escape skill to escape the second hit.
Plasma Burst – Level 11. A 15 second cool down Justice Crash. The animation is really cool and has a short invincibility frame in between its transition of the skill. It can deal significant damage to targets and deal dark burn effect. You can activate after using Double Somersault or while lifted into the air. You can also press the hot key directly. Although it will have a shorter distance. Though it does not trigger like Justice Crash in which you can press the ‘Spacebar’ you have to still press the hot skill key. This skill also lands slightly about 5m in front so you must remember the distance before activating.
Plasma Burst is more preferable by players due to the faster casting animation and the i frame. So you can either level 16 this skill or Night Explosion.
Shadow Focus – Level 1. Even as a Abyss Walker I don’t really like to use this skill still. Skill can only be activated when your targets are inflicted with Dark Burn. If they are not the skill will cast but will not deal any damage. The skill when activated will blind enemies in PvE for 5 seconds and second for PvP. It will also grab them into the air and attack them.
If they are not looking at you the skill also cannot be activated. 
Line of Darkness – Level 13. A warrior like “Linedrive” skill. It can be activated two times and the window period is only – seconds for the second dash. Once after the period you cannot cast the second dash. And in my opinion I find very hard to control the second dash accurately. Deals very high burst damage. So it’s worth to level it high regardless of a Light Fury or Abyss Walker.
Dark Conviction – Level 2. Ultimate for Abyss Walker and is only great for PvE. It’s useless in PvP. It cast a 360 degree AOE and shoots up to — balls around you and will deal the remaining damage when the balls fall back down. It can deal massive damage to big targets but like in PvP where players are small and single it’s hard to get the damage where the ball falls back down.
This ultimate still depends on whether you want it or not. Since in nests most of the time you could be casting Ring of Energy but the damage for this skill is really too good to not take.
Choices where you would allocate the 4 SP for this skill if you do not want it can be at either the Cat summon or Chakra of Energy.
Outbreak – Level 1. This skill is great in PvP and not really in PvE since the DPS is not really great. However, it is hard to aim well if you don’t have a computer with good specs, it will lag your computer for awhile and once the lag is gone the skill is also cast finished.
Chakra of Energy – Level 15.  Your only emergency healing skill should you need any. The skill is a real dilemma to add as even though it has a 15 seconds cool down it heals only you and 2 other party member. It only heals significant health. If you totally do not even want to heal anybody, you can allocate all this skills into Shadow Focus or Ring Strike. A Saint can do the healing, this is just for emergency healing.
Ring of Chakra -Level 1. The damage reduction is tempting but it’s not worth the SP at all to get more damage reduction. Most just want the 50% increase in speed. Aiming your cross hair slightly to the left would make the tunnel straight. I have tried, there is no significant end to the tunnel. If it’s a long route it will go all the way and disappear after 10 seconds. You cannot cast it on slopes or heightened terrain. The tunnel will be cut off.
There is a free Illusion Chakra activation if you press the “Special Attack Button” right after the animation of the skill you will cast Illusion Chakra for free. Though skill has been fixed in CDN v200, you guys can test it out when we get ours.
Ring Strike – Level 11. One of your best DPS skill. All Bringers should get this skill. this skill can deal about 17- 20 hits for a small target. 23 – 30 hits for a boss which has a bigger surface area. This skill has significant damage but the casting time is also very long. You can cancel it by pressing ‘Spacebar’ and it will deal the landing hit which is about 3 – 4 hits.
Healing of Chakra – (Skill only added in Pure PvE Support Build, read below!) A skill to must max even if you are a Abyss Walker as it’s the skill that most players would still accept if you want a raid slot. Best if you get the skill ring. It greatly heals MP and solves mana problems for Sorceress that fight along side you in nests or raids. The higher the level the higher attack buff for the whole party. As usual when meditating you cannot do anything at all. You only can observe your surroundings and decide to re summon your clones or animals if needed.
The next part of this skill is that it gives extra attack to your allies within the 5m (non EX) radius, at max level it can give close to 45% extra damage to allies. It can also buff summons, meaning clones, summons, towers, relics and Soul Gate can also be boosted as long as they are within the reach of the skill.
Another understanding about the skill is that the speed plate it have does not increase the movement to levitate fully but the first pulse it will send out to buff allies. Having Spirit Boost will really boost the pulse significantly.
For the Pure PvE Damage build since there is no Mental Mastery and Mental Training  added you can get level 1 Healing of Chakra to solve the MP issues.
Ring of Energy - A Saint-like Miracle Relic skill. It also places a debuff area in front which reduces damage taken by 70%. The area also clears up to 10 debuffs. You mostly need it just for the debuff and not the damage. Never added since most of the time you will be using Dark Conviction.
Spectral Guise – Summons a frontal barrier in front of you. I have not test this skill out before but some have said it can block some skills. Something like Elestra’s Ice Spikes. Useful only in PvP so not needed for this build.

Healing of Ajna (Bunny) – Never added due to SP constraint though some players have found that the bunny actually heals more then the Chakra of Energy which can be activated every 15 seconds. Since the bunny lasts on the field as long as it is not killed.
Bless of Ajna (Bear) – Level 6. A must max skill as it increases your dark attack and light attack. The bear will last on the field forever unless it is killed by bosses. Although it shows the buff time is 30 seconds but as long as the bear is in range the buff will refresh itself. Though tool tip says there is a global cool down of 5 seconds while playing in TWDN I could summon the bear and cat 1 second after the other is done.
Pact of Ajna (Cat) – Level 1. This skill is one of the skills you will use while you are meditating in the nest or raids. SP constraints are a big problem if you want to level the cat. Cat will throw the big shuriken that usually does the best DPS and has the biggest AoE. The cat will not die as long it’s not attacked by mobs. Should you want this skill to be higher you have to reduce SP from Chakra of Energy.
Summon Shadow – Level 2. A must max skill, summons two more clones of you which will be attacking anything they see in their vision. xD Or unless you give them a target when you mark it with Illusion Chakra. The summons will last for 15 seconds (level 2) and you will also have to buff them if you want to increase their damage. When your summons use the Abyss Walker skills they cannot give the Dark Burn debuff. Only the skills you cast can.
The summons at level 2 can also cast the EX version of either skills. which makes it really broken (let's hope that it will be fixed).
The summons can use Outbreak, Ring Strike, Plasma Burst and Line of Darkness. Note that in PvP the summon is only 1 and it can only cast 2 skills before disappearing. Having it at level 2 will add 2.5 seconds more to the summon and let you cast one more skill.
Chakra Cure – Level 1. Cures only up to 10 debuffs whereas when compared to the Cure Relic as long as the Relic refreshes every debuff gets cured. Left it at level 1 just for the emergency cure, this will mean you will have to have a Saint within the party to get any debuffs off allies when this skill is in cool down.
Note that this skill is unlike Cure Relic EX if you are frozen, time stopped you can activate it but nothing will happen so do not cast it as you would only waste it and the skill will go into cool down. You only can activate it if you can move smoothly.
Chakra Punch – Not needed. This skill used to be together with Illusion Chakra but was split because Illusion Chakra had too many options. There is no need to waste 1 SP to get this skill. This skill allows you to tumble and whack your opponent immediately after it.
Illusion Chakra – Level 1. This skill is pretty need should you want to escape quickly. It has 2 options, one to escape and one to mark. You can leave it in the hot key or just use Tumble and space bar.
Escape option can be triggered via the Tumble skill or space bar to teleport in that direction. I have not tested it whether during that blink period are you invincible.
Mark option can be triggered after you cast the skill and press the “Normal Attack Button”, once you punch the target all your summons (Cat and Clones) will specifically hit that target.
Abyss Walker Skill Tree
Darkfall – Level 9. Your level 50 skill is actually your level 45 skill. How cool is that? xD It creates a barrier like skill and targets or enemies inside the field will now receive damage. The maximum damage that they can receive is up to 20 hits. You can also choose to summon and jump out of it or just summon with you as the center of the skill.
Incarnation of Dark – Level 3. Your level 50 skill is a buff and gives quite a powerful one. That insane amount of dark attack you can stack within a period while in a dark team can really boost all your attacks. At level 3 of the skill you can add the dark attack of 20% for 30 seconds. A skill ring is needed if you need the increase of 10% to your dark attack.
The cool down of the skill is 60 seconds long so utilize it wisely. One more thing to point out this skill can boost allies too and not just you unlike Ripper’s Arsonist buff which only buffs him. The dark attack you can stack at a level 3 Incarnation of Dark and along side your Bear summon can be 52% for that 30 seconds and if a Dark Summoner buffs you with Sadism Pleasure another extra 20% can be added making you have at least 72% dark attack for the 30 seconds. This is how easy a Abyss Walker can stack dark attack.
Unbelievable Chakra of Dark - Level 1. When casting “Illusion Strike” and “Shadow Focus” the passive will be activated and adds 10% of Dark Attack and Physical Attack for 10 seconds. As skill has no cool down means it can be activated as long as that two skills are active.
Illusion Strike EX – Level 1. The EX now allows you to either end the skill with a Fan of Edge like option or a Rake like option.
The “Normal Attack Button” will allow you to throw the knives out in Rake like option best used at point blank for the extra damage.
The “Special Attack Button” will make you spin around like the Fan of Edge skill.
The knives will all deal the extra 30% damage.
Night Explosion EX – Level 1. EX of the skill now makes it a Black Hole like skill. The first part will deal extra 30% damage and the second part of the skill where it sucks enemies to the center will deal 5% every hit and a total of 12 hits can be done.
Plasma Burst EX – Level 1. EX turns into a Magma Wave EX effect whereby after dropping to the ground the enemies stuck will stick to the ground and extra damage comes from the ground damage. You can also press the “Special Attack Button” to flip out of the skill.
Line of Darkness EX – Level 1. Now the skill can be used up to 3 times means it is also three times the board damage!

PvE Support Abyss Walker Skill Build
Assassin Skill Tree
Bringer Skill Tree
Abyss Walker Skill Tree
Skill Distribution Reasoning
This is a support build should you want to also heal allies in parties. More recommended if you are in a public party as the public would usually expect you to heal then damage.

Changes made:

  • Night Explosion is at level 1 and Plasma Burst is at 16 because the animation of Plasma is better than Night Explosion. Should you like the damage of Night Explosion you can switch the SP of the skills.
  • Chakra of Healing is taken rather then Chakra of Energy, the burst healing is great but parties would want you for the Chakra of Healing 45% damage increase buff.
Pure PvP Abyss Walker Skill Build
Assassin Skill Tree
Bringer Skill Tree
Abyss Walker Skill Tree
Skill Distribution Reasoning

Changes made:
  • Fan of Edge has been removed and level 11 Piercing Star is added.
  • Take both MP and MP Recovery because you may not be able to meditate in solo PvP.
  • Spectral Guise for that small defense.
  • Extra SPcan either be put in Night Explosion or Plasma Burst. Plasma Burst is more preferable because of the fast casting animation.
  • Chakra of Cure is at level 1 since most of the time you would not really need it in PvP.
  • Shadow Focus is at level 11 for the damage and so is Night Explosion and Plasma Burst at level 16.
Best Level 70 Abyss Walker Skill Build in Dragon Nest [T4]

1 komentar:

  1. why not to activate Shadow hand ? its so helpful for SA break
    ,Healing of chakra it has iframe so helpful skill :D, That cat is just for noobs and Dark Conviction lv2 ? why ? useless skill in PVP you should activate the LF Ulti is has a good ranged sniper damage :D

    BalasHapus