Best Level 70 Tempest Skill Build in Dragon Nest [T4]
First, I would like to share to you my current level 70 skill build for my Tempest in Dragon Nest SEA. Here it is:
Archer Skill Tree
Tumble- Max this skill no matter what. This is your main evasion skill which will save you often times in both PVP and PVE. You need the 2.6 seconds cooldown for this skill to be more effective.
Mental Mastery- With the help of level 70 gears, I think achieving high MP pool won't be a problem anymore.
Acrobat Skill Tree
At Level 70 Cap: It's a big NO NO for me. I actually skip this skill.
The two Ultimates share the same cooldown which only means that you can
only use one at a time. However, one ultimate outshines the other in a
certain situation and vice versa. To be more specific, Divine Rage is more lethal in dealing tremendous amount of damage on one single target, while Spiral Edge is more useful in terms of mob clearing or simply doing decent damage in a wide area.
Important Note: After you have successfully evaded an attack, you can then follow up with Spirit Shot, Chain Trampoline or Spiral Kick.
Binding Shot Ex- Get this skill. The increase in damage and as well as AOE will be beneficial for you but that's not really the most significant upgrade provided by this Ex. The most important upgrade of this skill is the better SA break capability it provides.
Double Somersault Kick Ex- Adds damage to your double somersault kick and it gives an animation wherein while your turning and twisting on the air, a tornado is form below which can juggle enemies surrounding it. Get this skill.
Spiral Vortex Ex- Adds an extra attack option to your Spiral Vortex but the best part is the increase in SA in the casting speed. Get this skill.
Survival Sense- I will let you decide whether to get this skill or not. If you have extra SP and you think that the increase in physical attack power once you used Double Somersault Kick or Kick Shot, then please do so.
Tempest may look timid and shy but in reality, she is wild and
aggressive. She likes to destroy her opponents with devastating,
lightning quick combos. Not only that they can combo you to death, but
they can be very elusive in battle for they got tons of evasive skills
which really give them the edge in battles. So, if you are up against a
Tempest, be sure not to blink!
But, if you want to be the predator and not the the other way around,
then you must first determine the right tools or should I say, the right
skills for your Tempest to truly become an Assassin of Death. I have my
experience playing the class and, without a doubt, she is really good
in PVP. However, that doesn't mean that they are useless in PVE thought.
They also have good AOE skills and buffs which coulb be very helpful
for the party in dungeons and Nest Raids.
Knowing all these things about Tempest, expect that the skill build I
will share to you will make you great in PVP and good in PVE. So without
further ado, here's my Best Level 70 Tempest Skill Build in Dragon Nest SEA:
First, I would like to share to you my current level 70 skill build for my Tempest in Dragon Nest SEA. Here it is:
Archer Skill Tree |
Acrobat Skill Tree |
Tempest Skill Tree |
Twin Shot- This skill has good damage per seconds. It has very
fast casting time, good damage and most of all, very low cooldown. I
suggest that if you have extra SP left and you have maxed out all the
needed skills in the Acrobat skill tree, spend it on this skill.
Note: This skill can be use on knocked down enemies.
Piercing Shot- This may be a good skill for Bowmaster like
Artillery but not for Acrobats. The skill has good damage and range but,
it will leave you immobile for a couple of seconds due to its casting
animation. Not only that it can make you vulnerable from enemy attacks
as an Acrobat, but it's also not useful for this class as there is no
place for this skill on your hotkey as it can't be used for you chaining
combos.
Magic Arrow- Might come in handy sometimes in PVP. When you cast
this skill and you followed it with Twin Shot, it can often knock down
players. Put 1 SP on this skill if you are a serious PVP player.
Multi Shot- This might not work well for Bowmaster but it does
for Acrobats. As we know, Acro works everytime at close range hounding
their opponents down which is really good for this skill as it can do
insane damage to enemies at close range. In addition, it has armor
breaking capabilities that can even flinch Nest bosses (like Minotaur
Boss). And lastly, it works pretty well in PVP especially when your
opponent is very close to you and lying on the ground helpless.
Willow Kick- Just leave this skill to 1. A very good filler skill
to use. It cal launch enemy a little bit into the air and most
importantly, this skill has invincibility frames which only means that
you don't take damage while casting this skill. The damage isn't that
significant though that is why I leave it to 1 for utility purposes
only.
Wise of the Owl- Not very useful for yourself as we know that
Acrobats are AGI based class which only means that they can obtain the
critical limit without the help of this buff. However, it maybe useful
for your party but, the very long cooldown makes it bad. So, I prefer to
skip this skill.
Rage of the Owl- No SP needed an can increase your critical and your party's for a certain period of time. So, might as well get this skill.
Tumble- Max this skill no matter what. This is your main evasion skill which will save you often times in both PVP and PVE. You need the 2.6 seconds cooldown for this skill to be more effective.
Urgency Trick- If you are a serious PVP player, then you might as
well level this skill to the point where you can get the 16 seconds
cooldown for this skill. This skill might come in handy as it will let
you escape dangerous situations like when you have been staggered by an
enemy attack.
High Spin Kick- Get this skill if you are a serious PVP player.
IN PVP matches, you can bounce the enemy off the wall with this skill
and then, you can do a Double Somersault Kick after that. Very useful
utility skill in Arenas.
Moon Kick- Put 1 SP on this skill for PVP purposes. This skill
may be use as a filler while landing on the ground after getting
airbourne. Usually, I use this skill after Double Somersault Kick which
works like a charm as when the target get hits, it will stagger him/her
for a bit making him/her more vulnerable to my next attack.
Somersault Kick- Put 1 SP on this skill. You can launch stunned
enemy into the air with this skill. Very useful to have in PVP as you
can use yet another Double Somersault Kick with the help of this skill.
Physical Mastery- Acrobats are not really known for high HP pool. So, it's not a bad idea to max out this skill for extra HP.
Mental Mastery- With the help of level 70 gears, I think achieving high MP pool won't be a problem anymore.
Acrobat Skill Tree
Kick Shot- One of the best skill to have in your combo. It can be
a starting or a filler skill. The thing about Kick Shot is it allows
you to launch enemy (even knocked down enemies) into the air and then
you will shoot 2 arrows when they are near to the ground. The damage of
this skill is decent but, you need to make all hit counts, from the
kick stage to the shoot stage. However, it is more advisable to just use
the kick part of this skill to follow up with other skills (like
Binding Shot). You can either max this skill or leave it to 6 to get its
Ex version.
Binding Shot- One of the best utility skill for Acrobats. Not
only that it can pull-in enemies closer to you, but this is the only
skill that let you use Somersault Kick + Double Somersault Kick even if
the enemy wasn't stunned. However, I suggest that you keep this skill to
1 though as the damage isn't that significant.
How to Use: Be sure to be at mid-range, with the enemy at front
to catch them and pull them towards you. Note that this skill can't be
casted vertically, nor it can't be used on knocked down enemies.
Eagle Dive- A good skill in terms of dealing damage to the enemy.
This skill may be use as an opening skill, right after you performed
Chain Trampoline, Tip Tops, Cyclone Kick or Double Somersault Kick. This
skill can also be casted when you are doing normal attacks in the air
by pressing the left mouse right after. You may put the extra SP here
for the additional damage.
Blooming Kick- A very good skill as not only that it can do
decent damage to enemy, but it has a very high chance to stun them. You
might want to max out this skill for the higher chance of stun.
Circle Shot- This skill may be use also to evade enemy attacks
while damaging them in the process. When you cast this skill, you will
jump at mid air, and then shoot an arrow at the enemy below you. A very
good skill to use when Warriors are rushing towards you or Elemental
Lords are casting their Flame Roads. Put 1 SP on this skill.
Additional Details: The skill has chances to break enemy's
super-armor. However, I suggest not to cast this skill when you are
slowed as it will tend to miss and you will most likely fall back into
the ground.
Spiral Vortex- There's no way you wouldn't max out this skill.
This is one of the skills of Acrobats which can do insane damage in just
one "swoooshhhh". Plus, when this skill has a 60% action speed plate,
it has high chances of breaking the super armor state of the enemy like
the EL's Flame Road.
Important Note: This skill can be use on knocked down opponents.
When it hits an enemy lying on the ground, they will be lifted a little
bit which you can then follow up with Cyclone Kick to continue
combo-ing.
Cyclone Kick- There are two stages on this skill. One is its
ground-spinning kick which has little chance to break enemy super armor
and, the second stage is when you spin kick and launches enemy to the
air. It has very high damage when you have manage to hit all kicks on
single target and in my opinion, it is wise to max out this skill.
Important Note: After the spin kick on the air, you can then follow up with Air Pounce + Moon Kick or you can go with Eagle Dive.
Spiritual Excel- This increases the AGi of your character for 180
seconds. In my case, I have maxed this skill not because I want to
increase my AGI for the critical benefits, but for the attack power. The
more AGI you have, the higher the Attack power gets as we all know that
Acrobats mainly focuses AGI which increases their physical damage by
.50 for every 1 AGI.
At Level 70 Cap- The increase on AGI and as well as INT stat given by the gears at level 70 is very significant that without this skill, you will have no problem. I prefer on skipping this skill at current level 70 cap.
At Level 70 Cap- The increase on AGI and as well as INT stat given by the gears at level 70 is very significant that without this skill, you will have no problem. I prefer on skipping this skill at current level 70 cap.
Spirit Boost- Max this skill no matter what. This is what makes
Acrobats really unique amongst all the classes in Dragon Nest. Not only
that it shortens the cooldown of your skill, but it can increase your
attack speed and movement speed at a set period of time. Your party can
also benefit the same buffs by the way.
Air Pounce- A good filler skill when you are about to land on the
ground after Aerial attacks. In my case, I only added 1 point on this
skill as on bigger targets like nest bosses, it does will but in PVP,
it's really hard to make all stomp hits as your targets are small.
Spiral Kick- This skill has decent damage but the downside is,
you can't change direction while executing this skill. In PVP, it's more
effective to hit knocked down targets with this skill as you will
definitely do more damage and most importantly, it will prevent them
from using their "instant get-up" skill like Acrobat's Pin Wheel. In my
build, I have added my extra SP in this skill as Acrobat can often
knocked down enemies making this skill useful also often times.
Spirit Shot- Put 1 SP for utility. This skill is similar to Magic
Arrow. The only difference is that its projectile speed is slower than
Magic Arrow and it uses the physical attack power which only means that
you can do much damage with this skill. However, you don't want to get
this skill for its damage but for the utility purposes only. When you
cast this skill, you can move backward while shooting a Magic Shot which
allows you to dodge frontal attacks and counter with your own as the
enemy can be staggered when this skill hits.
Chain Trampoline- Max this skill. In my opinion, this skill is
really needed by an Acrobat to make her more elusive in battles. Not
only that it can let you evade more enemy attacks, but it can also
allows more mobilitiy to your character which is perfect for escaping
and chasing enemies.
Double Somersault Kick- Yet another damager skill in the Acrobat
skill tree. This skill has no cooldown as it can be executed right after
Somersault Kick, after Binding Shot or right after the enemy has
bounced off the wall with the use of High Spin Kick. The skill has
tremendous increase in damage when leveled up high. In my case, I max
out this skill as I can often use this with the help of my current
build.
Counter Ring Shot- Yet another Aerial Evasion skill. It's more
like your Ring Shot. The only difference is that its passive and can
only be casted right after you have been hit by an attack while in the
air. Put 1 SP for utility.
Tip Tops- Max out this skill. The benefits of this skill will be
more mobility, good positioning for your character as you can Tip Tops
and hit enemy by surprise below the ground, and evasion. Not bad for a
very simple skill eh? A very good skill to have as a Windwalker by the
way.
Shortbow Mastery- At level 40, I did not get this skill. But at
level 50 Cap, it might be a good idea allocating points on this skill
for the extra damage. Definitely, you will have extra SP left after
maximizing all your needed skill which you can allocate on this skill.
At Level 70 Cap: It's a big NO NO for me. I actually skip this skill.
Ultimate Skill
There is a lot of debate going on about whether to get two ultimates or
just one for Tempest. Well, let me enlighten your mind and help you
decide whether to get dual ulti or not.
Knowing these, obviously it's not a bad idea to get both ultimates for
Tempest. Despite of the shared cooldown, getting duo ultimates at level
50 cap for this class might be very useful for you and, remember that
after you maxed out all the needed skills for this class, you will
definitely have extra SP which you can allocate on the other ultimate.
Tempest Skill Tree
Evasion- Get this skill. It gives you a chance to evade enemy
attacks. It's more like Gladiator's "Evasion Slash". The only difference
is that it is a passive skill.
Important Note: After you have successfully evaded an attack, you can then follow up with Spirit Shot, Chain Trampoline or Spiral Kick.
Kick Shot Ex- A must have skill to enhance your Kick Shot. This
passive skill will improve the Super Armor, damage and the AOE of your
Kick Shot.
Hurricane Dance- An amazing skill and a must have for Tempest.
This skill can deal huge damage to enemies and you become invincible
while you are casting this skill. The good part is, it can silence enemy
and it ignores skills like Block of Cleric and other skills which has
invincibility like Stance of Faith, Evasion Stance and Divine Avatar of
Guardian.
Important Note: This skill can't be casted without a target.
Binding Shot Ex- Get this skill. The increase in damage and as well as AOE will be beneficial for you but that's not really the most significant upgrade provided by this Ex. The most important upgrade of this skill is the better SA break capability it provides.
Double Somersault Kick Ex- Adds damage to your double somersault kick and it gives an animation wherein while your turning and twisting on the air, a tornado is form below which can juggle enemies surrounding it. Get this skill.
Spiral Vortex Ex- Adds an extra attack option to your Spiral Vortex but the best part is the increase in SA in the casting speed. Get this skill.
Survival Sense- I will let you decide whether to get this skill or not. If you have extra SP and you think that the increase in physical attack power once you used Double Somersault Kick or Kick Shot, then please do so.
Now, let's proceed to my preffered skill plates for Tempest. I will show to you the main an optional skill plates for a Tempest which can be beneficial in both PVP and PVE. Here are the lists:
Main:
Spiral Vortex- 50% action speed
Spiral Vortex- 50% action speed
Cyclone Kick- 20% additional damage
Spirit Boost- 12% decreased cooldown
Hurricane Dance- 20% increased damage
Optional:
Kick Shot- 20% increased damage.
Spiral Kick- 20% increased damage.
Best Level 70 Tempest Skill Build in Dragon Nest [T4]
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